2017年2月5日星期日

How to Make A Visual Novel_3 Variables and Layers


variables

variable:will be save on the script [autosave] or click the save button.all the variables the user want to save should be placed in the node <svar></svar>

<variable name>value, can be number or some text</variable name>

example:
<svar>
<V1>0</V1><!-- you can write comment here --><V2>0</V2>
</svar>

layers

layers: layers to show characters or imagines. all the layer node should be placed in the node <Layer></Layer> . 
Sequence as the depth, the last layer node will be on top.
<layername/>
no attributes needed


example:
<Layer t="显示图片的层标签">
<LayerA/>
<LayerB/>
<LayerC/>
</Layer>


there are some other initialize setting of the game:node <playingat/>

<scenario> the first scenario filename</scenario>
  • as the default scenario file,the script [autosave] and the skip button cannot be used.

<readline> the first line number in the scenario file</readline>
  • The game will start at this line of script, usually set to 0.

<lastScenario>the last scenario filename</lastScenario>
  • not needed in the init file, but used in save files.

<lastreadline> the last line number in the scenario file </lastreadline>
  • not needed in the init file, but used in save files.
  • record the last script line in scenarios while the script [call] is used.

<bgm> path of the default music</bgm>
  • not needed in the init file, but used in save files.

<bg> path of the default background imagine </bg>
  • not needed in the init file, but used in save files.


example:

<playingat>
<scenario>main.txt</scenario>
<lastScenario>main.txt</lastScenario>
<lastreadline>0</lastreadline>
<readline>0</readline>
<bgm></bgm>
<bg></bg>
</playingat>


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