Script Guide_2 Image and sound
A visual novel is too pale without pictures and musics. It should have some background pictures, music and a picture of your character.
[img] - avatar of a character
The script [img] goes
with four or five parameters, read the next line of script automatically.
[img Filename| posX| posY| Layer| Time]
Filename:
The filename of the imagine, all the file can be found in the role directory.
IF the filename parameter is empty or an “unload”, the layer will be cleaned
posX:
the position where the imagine display horizontal. Change
the position to make the layer move.
posY:
the position where the imagine display vertical . Change
the position to make the layer move.
Layer:
the name of the layer where the imagine placed on.
Time:
if you want the imagine fade in/out or move in some time longer. Not
a necessary parameter.
Example: A Simple imagine show
[img avatar.png|0|240|LayerC]
[dialog Bunny |Hello there!]
[img avata2.png|50|240|LayerC|1000]
[dialog Bunny |I have <font
color="#ff0000">Red</font> eyes]
[img unload|100|240|LayerC]
[clearimg]
➽ The script [img] supports some swf files; you can show
small animations with this.
[clearimg]-remove all imagine
The script [clearimg] will clean all the imagines in all
layers. It is a faster way to remove all the imagines on the screen instead of
unloading them one by one. Read
the next line of script automatically.
[background]-show background picture
The script [background]
goes with one parameter, the
path of the background imagines. The background stays at the bottom of all
layers.
read the next line of
script automatically.
[background Filename]
Filename:
the filename of the imagine, all the file can be found in the ui directory. IF
the filename parameter is “clear”, the layer will be cleaned
Example: show a background picture
[background clear]
[background white.jpg]
this example remove the old picture and show a new imagine file.
[sound]-sound effects
The script [sound]
goes with one parameter, the
path of the mp3 file. The
sound clip will be played once.
Read the next line of
script automatically.
[sound Filename]
Filename:
the filename of the sound file, only mp3 file. All the file can be found in the
sound directory.
Example: play a sound effect
[sound bgm4.mp3]
[bgm]-a background music
The script [bgm] goes
with one parameter, the path of
the mp3 file. The music
will loop until it go to a script [bgmstop].
Read the next line of
script automatically.
[bgm Filename]
Filename:
the filename of the sound file, only mp3 file. All the file can be found in the
sound directory.
Example: have a background music
[bgm bgm4.mp3][bgmstop]
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